Bounty Hunter sprite variants in Fortnite
The Bounty Hunter variant of a Fortnite sprite keeps the sprite's passive ability and adds: Chance to find a Sprite when you eliminate an opponent; this variant only gains Sprite XP from eliminations (UNVERIFIED — pre-release datamine, not yet seen in-game). 20 sprites have a Bounty Hunter variant, 20 of them obtainable now.
What does the Bounty Hunter variant do?
A Bounty Hunter sprite keeps its base passive ability and adds chance to find a sprite when you eliminate an opponent; this variant only gains sprite xp from eliminations (unverified — pre-release datamine, not yet seen in-game). That bonus is the same whichever sprite carries it — what changes is the underlying ability, listed per sprite below.
Every sprite with a Bounty Hunter variant
| Sprite | Passive ability | Bounty Hunter bonus | Resummon cost | Availability |
|---|---|---|---|---|
| Guarantees an 8-Bit Shotgun in the first Chest you open each match, plus a score multiplier for it (UNVERIFIED — exact multiplier not sourced) | Chance to find a Sprite when you eliminate an opponent; this variant only gains Sprite XP from eliminations (UNVERIFIED — pre-release datamine, not yet seen in-game) | 4,500 Sprite Dust (estimated) | Available | |
| Upgrades a random item in your inventory per level (UNVERIFIED — exact scaling not sourced) | Chance to find a Sprite when you eliminate an opponent; this variant only gains Sprite XP from eliminations (UNVERIFIED — pre-release datamine, not yet seen in-game) | 4,500 Sprite Dust (estimated) | Available | |
| Opening a Chest has a chance to spawn a slice of Birthday Cake that restores Health and Shield, with the chance rising as the Sprite levels up; at max level eliminations can spawn cake too (UNVERIFIED — pre-release datamine, not yet seen in-game) | Chance to find a Sprite when you eliminate an opponent; this variant only gains Sprite XP from eliminations (UNVERIFIED — pre-release datamine, not yet seen in-game) | 4,500 Sprite Dust (estimated) | Available | |
| Taking damage cloaks you for a short time, with the cloak lasting longer as the Sprite levels up (UNVERIFIED — pre-release datamine, not yet seen in-game) | Chance to find a Sprite when you eliminate an opponent; this variant only gains Sprite XP from eliminations (UNVERIFIED — pre-release datamine, not yet seen in-game) | 4,500 Sprite Dust (estimated) | Available | |
| Spawns a Bush on you after a delay; at max level, also spawns one after an elimination (UNVERIFIED — exact timing not sourced) | Chance to find a Sprite when you eliminate an opponent; this variant only gains Sprite XP from eliminations (UNVERIFIED — pre-release datamine, not yet seen in-game) | 4,500 Sprite Dust (estimated) | Available | |
| Jumping triggers a whirlwind spin that damages and knocks back nearby enemies, with damage rising and the cooldown shortening as the Sprite levels up (UNVERIFIED — pre-release datamine, not yet seen in-game) | Chance to find a Sprite when you eliminate an opponent; this variant only gains Sprite XP from eliminations (UNVERIFIED — pre-release datamine, not yet seen in-game) | 4,500 Sprite Dust (estimated) | Available | |
| Grants a double jump while airborne (UNVERIFIED — exact scaling not sourced) | Chance to find a Sprite when you eliminate an opponent; this variant only gains Sprite XP from eliminations (UNVERIFIED — pre-release datamine, not yet seen in-game) | 4,500 Sprite Dust (estimated) | Available | |
| Recovers Health or Shield after taking damage, on a delay (UNVERIFIED — exact scaling not sourced) | Chance to find a Sprite when you eliminate an opponent; this variant only gains Sprite XP from eliminations (UNVERIFIED — pre-release datamine, not yet seen in-game) | 4,500 Sprite Dust (estimated) | Available | |
| Improves your accuracy while airborne (UNVERIFIED — exact scaling not sourced) | Chance to find a Sprite when you eliminate an opponent; this variant only gains Sprite XP from eliminations (UNVERIFIED — pre-release datamine, not yet seen in-game) | 4,500 Sprite Dust (estimated) | Available | |
| Grants a random item per level; only levels up from consumables that restore Health or Shield (UNVERIFIED — exact scaling not sourced) | Chance to find a Sprite when you eliminate an opponent; this variant only gains Sprite XP from eliminations (UNVERIFIED — pre-release datamine, not yet seen in-game) | 4,500 Sprite Dust (estimated) | Available | |
| Healing items are more effective, with the bonus rising as the Sprite levels up (UNVERIFIED — pre-release datamine, not yet seen in-game) | Chance to find a Sprite when you eliminate an opponent; this variant only gains Sprite XP from eliminations (UNVERIFIED — pre-release datamine, not yet seen in-game) | 4,500 Sprite Dust (estimated) | Available | |
| Activates Overdrive after you eat or drink a consumable; Overdrive lasts longer with each level | Chance to find a Sprite when you eliminate an opponent; this variant only gains Sprite XP from eliminations (UNVERIFIED — pre-release datamine, not yet seen in-game) | 4,500 Sprite Dust (estimated) | Available | |
| Grants Overshield, with the amount increasing as the Sprite levels up | Chance to find a Sprite when you eliminate an opponent; this variant only gains Sprite XP from eliminations (UNVERIFIED — pre-release datamine, not yet seen in-game) | 2,700 Sprite Dust | Available | |
| Jump again shortly after landing to trigger a Super Jump while a charge is available; charges regenerate over time, faster as the Sprite levels up (UNVERIFIED — pre-release datamine, not yet seen in-game) | Chance to find a Sprite when you eliminate an opponent; this variant only gains Sprite XP from eliminations (UNVERIFIED — pre-release datamine, not yet seen in-game) | 4,500 Sprite Dust (estimated) | Available | |
| Automatically reloads your equipped and holstered weapons over time (UNVERIFIED — exact scaling not sourced) | Chance to find a Sprite when you eliminate an opponent; this variant only gains Sprite XP from eliminations (UNVERIFIED — pre-release datamine, not yet seen in-game) | 4,500 Sprite Dust (estimated) | Available | |
| Increases your sprinting speed and grants a Spin Dash-style burst of forward movement (UNVERIFIED — exact scaling not sourced) | Chance to find a Sprite when you eliminate an opponent; this variant only gains Sprite XP from eliminations (UNVERIFIED — pre-release datamine, not yet seen in-game) | 4,500 Sprite Dust (estimated) | Available | |
| Ability not confirmed — this Sprite's name and identity are unverified (UNVERIFIED — flagged for owner review) | Chance to find a Sprite when you eliminate an opponent; this variant only gains Sprite XP from eliminations (UNVERIFIED — pre-release datamine, not yet seen in-game) | 4,500 Sprite Dust (estimated) | Available | |
| Lets you hover in the air (UNVERIFIED — exact scaling not sourced) | Chance to find a Sprite when you eliminate an opponent; this variant only gains Sprite XP from eliminations (UNVERIFIED — pre-release datamine, not yet seen in-game) | 4,500 Sprite Dust (estimated) | Available | |
| Grants extra Crown Wins after a Victory Royale; only levels up by winning matches (UNVERIFIED — exact scaling not sourced) | Chance to find a Sprite when you eliminate an opponent; this variant only gains Sprite XP from eliminations (UNVERIFIED — pre-release datamine, not yet seen in-game) | 4,500 Sprite Dust (estimated) | Available | |
| Periodically marks nearby enemies; detection radius increases with each level | Chance to find a Sprite when you eliminate an opponent; this variant only gains Sprite XP from eliminations (UNVERIFIED — pre-release datamine, not yet seen in-game) | 4,500 Sprite Dust (estimated) | Available |
Which Bounty Hunter variants are you missing?
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Other variants
Normal · Cheatmaster · Gold · Loot Hacker · Galaxy · Gummy · Holofoil · Gem · Cube · Quack