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Override Is Live: Every New Sprite, Every New Spot, Everything That Changed

Updated 20 August 2026 · 10 min read

override season 4 sprites leaks events

Chapter 7 Season 4 launched today with 6 new colorways, 12 new Sprites, a redesigned look and a Dust reset. Every confirmed and unconfirmed sprite, the new map, and what actually carries over.

Override is live. Chapter 7 Season 4 flipped the Island over this morning, and with it came the biggest Sprite refresh since the mechanic launched: a new generation of collectible creatures, a redesigned look, a permanent home for everything you already caught, and a full economy reset players need to know about before they queue up. Here is everything, in one place.

Fortnite Sprite Garden key art showing three Sprites in a river clearing

Image: Epic Games - key art from the official Sprite Garden community post.

The new Sprites

Two different kinds of "new" landed today. First, four Sprites you already know picked up fresh colorways. Second, a full new roster of twelve Sprites debuted with the season - eight of them named in Epic's own reveal, four more that showed up alongside them but that nobody outside this page has put a name to yet.

New colorways on returning Sprites

None of these are new characters - King, Punk, Duck and Demon have been catchable since Season 3. What's new is the coat of paint, and each one slots into your existing collection under the sprite it already belongs to.

King Cube

King Cube Sprite

A deep-space, starfield finish over King's usual silhouette - the same cosmic Cube treatment Water and Fire already wear. Confirmed live today; see it on the King sprite page.

King Gem

King Gem Sprite

King's Gem colorway. Gem has been the rarest finish in the game since it launched on Llama - this is the second sprite to get one. Confirmed live today.

Punk Holofoil

Punk Holofoil Sprite

The shifting rainbow-foil treatment, on Punk. Confirmed live today.

Duck Cube

Duck Cube Sprite

Our own mascot picks up the cosmic Cube finish. Confirmed live today - see the Duck sprite page.

Demon Cube

Demon Cube Sprite

Demon in the same starfield Cube finish. Confirmed live today.

Demon Holofoil

Demon Holofoil Sprite

Demon's rainbow-foil colorway. Confirmed live today.

None of these six were flagged unreleased as of this morning - if you're already catching King, Punk, Duck or Demon, you can run into any of them on your very first match.

The twelve new Season 4 Sprites

This is the actual new generation. Eight were shown in Epic's own Override material and named by outlets ahead of launch: confirmed. Four more launched alongside them wearing the exact same production values - full model, full audio, a full variant set - but haven't been named anywhere outside this page as of publishing. We're not guessing at names for those; we're telling you plainly what's confirmed and what isn't.

Every one of the twelve also ships with a second, unannounced finish that recolors the whole model in a hacked-green, glitch-code texture - more on that in the Nuances section below, because it isn't just a coat of paint.

Sonic

Sonic Sprite Sonic Sprite, glitched variant

Confirmed. Sonic's power lets you pull off a Spin Dash and boosts your sprint speed - a straight lift of the character's signature move, per dotEsports and Vice. Second image: the unannounced glitched finish, present on this Sprite like every other Season 4 launch Sprite.

Tails

Tails Sprite Tails Sprite, glitched variant

Confirmed. Lets you hover through the air - Tails' flight, cut down to a short glide (dotEsports, Vice). Epic's own battle pass also ships a free-floating Tails Sidekick that uses magnetism to pull in nearby items; that's a separate cosmetic item, not this Sprite's power.

Jazz Jackrabbit

Jazz Jackrabbit Sprite Jazz Jackrabbit Sprite, glitched variant

Confirmed. Grants an extra jump while you're airborne - a double jump, by every outlet's reading of the trailer footage. This is the sprite we called in our trailer breakdown before launch, and it's exactly as advertised.

Klombo

Klombo Sprite Klombo Sprite, glitched variant

Confirmed to exist, power still unannounced by Epic as of this morning. Nobody outside Epic has published a tooltip for this one yet - we'd rather say that plainly than guess.

Bushranger

Bushranger Sprite Bushranger Sprite, glitched variant

Confirmed to exist, power still unannounced. Camo-and-foliage design, so a stealth or bush-cover effect would track with the name - that's a guess on our part, not a confirmed ability, and we're labeling it as one.

Killswitch

Killswitch Sprite Killswitch Sprite, glitched variant

Confirmed to exist, power still unannounced.

Victory Crown

Victory Crown Sprite Victory Crown Sprite, glitched variant

Confirmed to exist - modeled after Fortnite's own Victory Crown mechanic. Power still unannounced.

The Adventurer

The Adventurer Sprite The Adventurer Sprite, glitched variant

Confirmed to exist, power still unannounced. Hooded, eyepatched, pack on its back - reads like an homage skin rather than an original design, but nobody has pinned the reference yet.

The four nobody's named yet

These four launched in the exact same batch as the eight above - same polish, same full variant set, same day-one footprint - but as of this morning no outlet, including us, has a confirmed name or ability for any of them. We're showing you what they look like so you recognize them in your Locker rather than pretending they don't exist.

Unnamed sprite, retro handheld game console design Unnamed sprite, glitched variant

A red handheld-console-shaped Sprite, on-brand for the season's retro-gaming theme (the Battle Pass's Tetris-inspired Wrixel outfit and Pac-Man Island POI point the same direction). Unnamed. Rumor tier.

Unnamed sprite, trenchcoat and sunglasses design Unnamed sprite, glitched variant

Styled after the classic Jonesy look - trenchcoat, sunglasses. Unnamed. Rumor tier.

Unnamed sprite, dark red and black hedgehog design Unnamed sprite, glitched variant

A second hedgehog, styled darker than Sonic - red-and-black quills, the unmistakable design language of Shadow the Hedgehog. Multiple outlets have reported Shadow as part of the Sonic crossover being sold in the Item Shop, but nobody has confirmed a Shadow Sprite specifically. Rumor tier.

Unnamed sprite, storm-toned creature with antenna-like horns Unnamed sprite, glitched variant

Purple-and-blue, storm-toned design. Unnamed. Rumor tier.

Five more are coming, later, from your own community

Five additional Sprites are confirmed for the season but not live today - Epic's own announcement names them as the winners of the 20,000-entry Design-A-Sprite contest we covered before launch: Bullet (by Enorull), Dumpster Dive (by StinkyPrincessGoose), Honey (by Conejito_sam), Pond (by Pine & Kiri), and X-Ray (by Avila215). Epic hasn't attached release dates to any of them - expect them staggered across the season rather than dropped together.

Cross-checked against our own sprite-icon diff for this build: six new colorways, twelve new Season 4 characters at 24 finishes between the two variants each ships with. Every one of those is listed above.

Where to find them

Five POIs are new or reworked for Override, and all of them are worth detouring through if you're hunting the new roster:

and Tails Sprites spawn anywhere at a higher rate, this is the bet - Epic built the whole POI around that crossover.

the unnamed handheld-console Sprite is most likely to turn up given the matching theme.

cooling pipes standing in for structure. New, high-loot, likely contested.

anchor, with visible electrical pulses running through the sky above it. Zero Point-adjacent POIs have carried Sprite density before; treat this as the new one to check.

it are only partially still valid.

We don't have chest and shrine coordinates locked down yet - that's what our farming routes guide covered for Season 3, and it needs a full pass now that the map's changed underneath it. Treat that guide as the one getting updated next, not as current for Override.

One route note that carries over regardless of POI changes: Sprite spawns have consistently clustered near named locations rather than open field, all season. Nothing so far suggests Override breaks that pattern - the new POIs are exactly where we'd start looking first.

The nuances - what Epic actually changed

The Sprite Garden is real, and it's a genuine upgrade. Every Sprite you've caught lives in a persistent, visitable space now instead of sitting flat on a menu screen - your own sanctuary, and you can drop into a friend's to see theirs. This is the best change in the update. A collection you can only see as a grid of icons was always the weakest part of the whole system; giving it a physical space you actually walk around fixes that outright.

Gizmos and Sprite Dust reset with the season. Epic said it plainly: "your Gizmos and Sprite Dust will reset when the season ends." If you were sitting on a stockpile going into today, it's gone - spend it before a season ends next time, not after. This is the one change we'd call straightforwardly bad for players: your caught Sprites and mastery progress carry over, but the currency you'd normally use to catch up doesn't, which punishes anyone who takes a season off.

Sprites look different, and it's not just cosmetic. Multiple outlets describe the new model as a blocky, backpack-style Sprite strapped to your character instead of the free-floating orb Season 3 used. We can't confirm the exact in-game silhouette from outside a match, but every piece of promotional art agrees on the shape, so treat this as reported rather than confirmed until you've seen it running.

A new hacking layer sits on top of everything. Terminals scattered around the map let you enter "Cheat Codes" for Lobby Hacks (rule changes from the pre-match terminal) and Match Hacks (cartridge-driven, lobby-wide modifiers), and at least one report describes cheat-code panels that hand you a Sprite outright for entering the right combination. Epic hasn't published the exact interaction, so treat the specifics as reported, not confirmed. What we can confirm independently: every one of the twelve new Season 4 Sprites ships with a second finish built from a green, glitching, digital-code texture - distinct from any of the seven established colorways (Gold, Gummy, Galaxy, Gem, Holofoil, Cube, Quack). We haven't seen an official name for it. Given how directly it matches the season's hacking theme, our best read is that it's the reward for solving a Cheat Code panel rather than a drop-rate variant like the others - but that's our inference, not Epic's word, and we're flagging it as such.

That's an eighth variant tier stacked onto a system that already had seven. We'll say what we think: adding a full new finish across the whole new roster, on day one, on top of Gold/Gummy/Galaxy/Gem/Holofoil/Cube/Quack, makes an already long mastery grind longer before anyone's even finished learning where the new POIs are. It's a good chase for anyone who wants one, and a rough one for anyone trying to master a Sprite completely this season.

What carries over

Nothing about your existing collection is at risk today. Mastery is permanent - Epic's own framing is that finished Sprites become styles for the Sprite Mastery Pod Back Bling and pilots for the Guardian Outfit, on top of staying in your Sprite Collection exactly where they've always been. The Sprite Garden preserves your whole Season 3 collection automatically; you don't have to do anything to keep it. Season 3 Sprites aren't going anywhere either - old-generation obtainability is a per-variant call Epic makes over time, not something a new season switches off by default. We laid out the full permanence picture, including how the Pod and Guardian Outfit fit together, in our earlier piece on what actually survives a season flip - everything in it still holds today.

If you're logging in for the first time since Season 3 ended: your Dust and Gizmos reset, your caught Sprites and mastery did not. Spend a few minutes in the Garden before you drop into a match. It's worth seeing.

Sprite counts and obtainability are computed live - check the current totals on the full Sprite Dex rather than trusting a number printed in an article.

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